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🔥 c++ - Implementing my own signal slot mechanism using C++11 - Code Review Stack Exchange

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I have a number of different signals connected to one slot. Is there any disconnect function that can be used to disconnect everything connected ...
Is there any disconnect function that can be used to disconnect all signals connected to a all slots in a QObject? For example, let's say I have a ...
So if you write disconnect(object) , you're really disconnecting all. I was switching the slot a signal was connected to at run time as part of a ...

QT connect signal to slot

I have a number of different signals connected to one slot. Is there any disconnect function that can be used to disconnect everything connected ...
PyQt5 automatically defines signals for all Qt's built-in signals.. Signals are disconnected from slots using the disconnect() method of a bound signal.
QObject::disconnect(m_connection); Bonus: no, Qt doesn't support such deep introspection, you can't get list of all connected slots or something another, but in most cases, you don't need this at all. One useful info, that Qt gives you is sender() , pointer to object that sent signal.
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qobject(3): base class of all Qt objects - Linux man page Qt disconnect all signals from slot

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[PyQt] How to disconnect all connected signals of an object. QObject, SLOT()): not enough arguments > QObject.disconnect(QObject, > SIGNAL(), callable): not enough arguments" > > According to the Qt documentation that ...
You can connect a signal to a slot with connect() and destroy the connection with disconnect(). To avoid never ending notification loops you can temporarily ...
Hello, what is the correct way to disconnect all signal connected to an object? I tried it. SIGNAL(), QObject, SLOT()): not enough arguments QObject.disconnect(QObject,. According to the Qt documentation that should work.

starburst-pokieQt 4.8: QObject Class Reference Qt disconnect all signals from slot

Signal-slot communication — fw4spl-doc 0 documentation Qt disconnect all signals from slot

The signals and slots mechanism is a central feature of Qt and probably the part.. We can also disconnect all the signals in an object, whatever slots they might ...
Properties; Public Functions; Public Slots; Signals; Static Public Members; Protected. The QObject class is the base class of all Qt objects... All signals to and from the object are automatically disconnected, and any pending posted events ...
The QObject class is the base class of all Qt objects. More... You can connect a signal to a slot with connect() and destroy the connection with disconnect()... All signals to and from the object are automatically disconnected, and any pending ...

Qt disconnect all signals from slotcasinobonus

qt disconnect all signals from slot Note: All functions in this class arebut,,and are also.
The central feature in this model is a very powerful mechanism for seamless object communication called.
You can connect a signal to a slot with and destroy the connection with.
To avoid never ending notification loops you can temporarily block signals with.
The protected functions and make it possible to track connections.
When you create a with another object as parent, the object will automatically add itself to the parent's list.
The parent takes ownership of the object; i.
You can look for an object by name and optionally type using or.
Every object has an and its class name can be found via the corresponding see.
You can determine whether the object's class inherits another class in the inheritance hierarchy by using the function.
When an object is deleted, it emits a signal.
You can catch this signal to avoid dangling references to.
See and for details.
A convenience handler,can be reimplemented to catch child events.
Last but not least, provides the basic timer support in Qt; see for high-level support for timers.
Notice that the macro is mandatory for any object that implements signals, slots or properties.
You also need to run the on the source file.
We strongly recommend the use of this macro in all subclasses of regardless of whether or not they actually use signals, slots and properties, since failure to do so may lead certain functions to exhibit strange behavior.
All Qt widgets inherit.
The convenience function returns whether an object is actually a widget.
Thread Affinity A instance is said to have a thread affinity, or that it lives in a certain thread.
When a receives a or athe slot or event handler will run in the thread that the object lives in.
Note: If a has no thread affinity that is, if returns zeroor if it lives in a thread that has no running event loop, then it cannot receive queued signals or posted events.
By default, a lives in the thread in which it is created.
An object's thread affinity can be queried using and changed using.
All must live in the same thread as their parent.
Note: A 's member variables do not automatically become its children.
The parent-child relationship must be set by either passing a pointer to the child'sor by calling.
Without this step, the object's member variables will remain in the old thread when is called.
No Copy Constructor or Assignment Operator has neither a copy constructor nor an assignment operator.
This is by design.
Actually, they are declared, but in a private section with the macro.
In fact, all Qt classes derived from direct or indirect use this macro to declare their copy constructor and assignment operator to be private.
The reasoning is found in the discussion on on the Qt page.
The main consequence is that you should use pointers to or to your subclass where you might otherwise be tempted to use your subclass as a value.
For example, without a copy constructor, you can't use a subclass of as the value to be stored in one of the container classes.
You must store pointers.
Auto-Connection Qt's meta-object system provides a mechanism to automatically connect signals and slots between subclasses and their children.
As long as objects are defined with suitable object names, and slots follow a simple naming convention, this connection can be performed at run-time by the function.
More information about using auto-connection with Qt Designer is given in the section of the Qt Designer manual.
Dynamic Properties From Qt 4.
Dynamic properties do not need to be declared at compile-time, yet they provide the same advantages as static properties and are manipulated using the same API - using to read them and to write them.
Internationalization I18n All subclasses support Qt's translation features, making it possible to translate an application's user interface into different languages.
To make user-visible text translatable, it must be wrapped in calls to the function.
This is explained in detail in the document.
See also, and.
Property Documentation objectName : This property holds the name of this object.
You can find an object by name and type using.
You can find a set of objects with.
The parent of an object may be viewed as the object's owner.
For instance, a is the parent of the OK and Cancel buttons it contains.
The destructor of a parent object destroys all child objects.
Setting parent to 0 constructs an object with no parent.
If the object is a widget, it will become a top-level window.
See also, and.
All signals to and from the object are automatically disconnected, and any pending posted events for the object are removed from the event queue.
However, it is often safer to use rather than deleting a subclass directly.
Warning: All child objects are deleted.
If any of these objects are on the stack or global, sooner or later your program will crash.
We do not recommend holding pointers to child objects from outside the parent.
If you still do, the signal gives you an opportunity to detect when an object is destroyed.
Warning: Deleting a while pending events are waiting to be delivered can cause a crash.
You must not delete the directly if it exists in a different thread than the one currently executing.
Use instead, which will cause the event loop to delete the object after all pending events have been delivered to it.
If block is false, no such blocking will occur.
The return value is the previous value of.
Note that the signal will be emitted even if the signals for this object have been blocked.
The event is passed in the event parameter.
In both cases you can only rely on the child being aor if returns true, a.
This is because, in the case, the child is not yet fully constructed, and in the case it might have been destructed already.
If you receive a child polished event, the child's construction is usually completed.
However, this is not guaranteed, and multiple polish events may be delivered during the execution of a widget's constructor.
For every child widget, you receive one event, zero or more events, and one event.
The event is omitted if a child is removed immediately after it is added.
If a child is polished several times during construction and destruction, you may receive several child polished events for the same child, each time with a different virtual table.
The class is defined in the header file as the following: typedef ; The first child added is the object in the list and the last child added is the object in the list, i.
Note that the list order changes when children are or.
A widget that is raised becomes the last object in the list, and a widget that is lowered becomes the first object in the list.
See also,and.
Returns a handle to the connection that can be used to disconnect it later.
Note that the signal and slots parameters must not contain any variable names, only the type.
A signal can be connected to many slots and signals.
Many signals can be connected to one slot.
If a signal is connected to several slots, the slots are activated in the same order in which the connections were made, when the signal is emitted.
The function returns a that represents a handle to a connection if it successfully connects the signal to the slot.
The connection handle will be invalid if it cannot create the connection, for example, if is unable to verify the existence of either signal or method, or if their signatures aren't compatible.
You can check if the handle is valid by casting it to a bool.
By default, a signal is emitted for every connection you make; two signals are emitted for duplicate connections.
You can break all of these connections with a single call.
If there is already a duplicate exact same signal to the exact same slot on the same objectsthe connection will fail and connect will return an invalid.
The optional type parameter describes the type of connection to establish.
In particular, it determines whether a particular signal is delivered to a slot immediately or queued for delivery at a later time.
If the signal is queued, the parameters must be of types that are known to Qt's meta-object system, because Qt needs to copy the arguments to store them in an event behind the scenes.
If you try to use a queued connection and get the error message ::connect: Cannot queue arguments of type 'MyType' Make sure 'MyType' is registered using.
Note: This function is.
See also,and.
Returns a handle to the connection that can be used to disconnect it later.
The Connection handle will be invalid if it cannot create the connection, for example, the parameters were invalid.
You can check if the is valid by casting it to a bool.
This function was introduced in Qt 4.
Connects signal from the sender object to this object's method.
Equivalent to connect sender, signal, this, method, type.
Every connection you make emits a signal, so duplicate connections emit two signals.
You can break a connection using.
Note: This function is.
Creates a connection of the given type from the signal in the sender object to the method in the receiver object.
Returns a handle to the connection that can be used to disconnect it later.
opinion, huge slot jackpots advise signal must be a function declared as a signal in the header.
The slot function can be any member function that can be connected to the signal.
A slot can be connected to a given signal if the signal has at least as many arguments as the slot, and there is an implicit conversion between qt disconnect all signals from slot types of the corresponding arguments in the signal and the slot.
A signal can be connected to many slots and signals.
Many signals can be connected to one slot.
If a signal is connected to several slots, the slots are activated in the same order as the order the connection was made, when the signal is emitted The function returns an handle to a connection if it successfully connects the signal to the slot.
The Connection handle will be invalid if it cannot create the connection, for example, if is unable to verify the existence of signal if it was not declared as a signal You can check if the is valid by casting it to a bool.
By default, a signal is emitted for every connection you make; two signals are emitted for duplicate connections.
You can break all of these connections with a single call.
If you pass the type, the connection will only be made if it is not a duplicate.
If there is already a duplicate exact same signal to the exact same slot on the same objectsthe connection will fail and connect will return an invalid.
The optional type parameter describes the type of connection to establish.
In particular, it determines whether a particular signal is delivered to a slot immediately or queued for delivery at a later time.
If the signal is queued, the parameters must be of types that are known to Qt's meta-object system, because Qt needs to copy the arguments to store them in an event behind the scenes.
If you try to use a queued connection and get the error message ::connect: Cannot queue arguments of type 'MyType' Make sure 'MyType' is registered using.
Note: This function is.
Creates a connection from signal in sender object to functor, and returns a handle to the connection The signal must be a function declared as a signal in the header.
The slot function can be any function or functor that can be connected to the signal.
A function can be connected to a given signal if the signal as at least as many argument as the slot.
A functor can be connected to a signal if they have exactly the same number of arguments.
There must exist implicit conversion between the types of the corresponding arguments in the signal and the slot.
However, you should take care that any objects used within the functor are still alive when the signal is emitted.
Note: If the compiler does not support C++11 variadic templates, the number of arguments in the signal or slot are limited to 6, and the functor object must not have an overloaded or templated operator.
Note: This function is.
Creates a connection of a given type from signal in sender object to functor to be placed in a specific event loop of context, and returns a handle to the connection The signal must be a function declared as a signal in the header.
The slot function can be any function see more functor that can be connected to the signal.
A function can be connected to a given signal if the signal as at least as many argument as the slot.
A functor can be connected to a signal if they have exactly the same number of arguments.
There must exist implicit conversion between the types of the corresponding arguments in the signal and the slot.
However, you should take care that any objects used within the functor are still alive when the signal is emitted.
Note: If the compiler does not support C++11 variadic templates, the number of arguments in the signal or slot are limited to 6, and the functor object must not have an overloaded or templated operator.
Note: This function is.
This function was introduced click Qt 5.
However, it might be useful when you need to perform expensive initialization only if something is connected to a signal.
Warning: This function is called from the thread which performs the connection, which may be a different thread from the thread in which this object lives.
This function was introduced in Qt 5.
Custom events are user-defined events with a type value at least as large as the item of the enum, and is typically a subclass.
The event is passed in the event parameter.
The object will be deleted when control returns to the event loop.
If the event loop is not running when this function is called e.
If deleteLater is called after the main event loop has stopped, the object will not be deleted.
Note that entering and leaving a new event loop e.
Note: It is safe to call this function more than once; when the first deferred deletion event is delivered, any pending events for the object are removed from the event queue.
All the objects's children are destroyed immediately after this signal is emitted.
Returns true if the connection is successfully broken; otherwise returns false.
A signal-slot connection is removed when either of the objects involved are destroyed.
The sender may never be 0.
You cannot disconnect signals from more than one object in a single call.
If signal is 0, it disconnects receiver and method from any signal.
If not, only the specified signal is disconnected.
If receiver is 0, it disconnects anything connected to signal.
If not, slots in objects other than receiver are not disconnected.
If method is 0, it disconnects anything that is connected to receiver.
If not, only slots named method will be disconnected, and all other slots are left alone.
The method must be 0 if receiver is left out, so you cannot disconnect a specifically-named slot on all objects.
Note: This function is.
Returns true if the connection is successfully broken; otherwise returns false.
QMetaMethod may be used as wildcard in the meaning "any signal" or "any slot in receiving object".
In the same way 0 can be used for receiver in the meaning "any receiving object".
In this case method should also be QMetaMethod.
This function was introduced in Qt 4.
If the connection is invalid or has already been disconnected, do nothing and return false.
Disconnects signal from method of receiver.
A signal-slot connection is removed when either of the objects involved are destroyed.
Note: This function is.
Disconnects all signals in https://gamerdownload.net/slot/slot-board-hooks-and-accessories.html object from receiver's method.
A signal-slot connection is removed when either of the objects involved are destroyed.
Disconnects signal in object sender from method in object receiver.
Returns true if the connection is successfully broken; otherwise returns false.
A signal-slot connection is removed when either of the objects involved are destroyed.
The sender may never be 0.
You cannot disconnect signals from more than one object in a single call.
If signal is 0, it disconnects receiver and method from any signal.
If not, only the specified signal is disconnected.
If receiver is 0, it disconnects anything connected to signal.
If not, slots in objects other than receiver are not disconnected.
If method is 0, it disconnects anything that is connected to receiver.
If not, only slots named method will be disconnected, and all other slots are left alone.
The method must be 0 if receiver is left out, so you cannot disconnect a specifically-named slot click to see more all objects.
Note: It is not possible to use this overload to diconnect signals connected to functors or lambda expressions.
That is because it is not possible to compare them.
Instead, use the olverload that take a Note: This function is.
See for an example of how to compare signal with a specific signal.
If all signals were disconnected from this object e.
Warning: This function violates the object-oriented principle of modularity.
However, it might be useful for optimizing access to expensive resources.
Warning: This function is called from the thread which performs the disconnection, which may be a different thread from the thread in which this object lives.
This function may also be called with a internal mutex locked.
It is therefore not allowed to re-enter any of any functions from your reimplementation and if you lock a mutex in your reimplementation, make sure that you don't call functions with that mutex held in other places or it will result in a deadlock.
This function was introduced in Qt 5.
This function is useful for debugging, but does nothing if the library has been compiled in release mode i.
This function is useful for debugging, but does nothing if the library has been compiled in release mode i.
This function was introduced in Qt 4.
The event function can be reimplemented to customize the behavior of an object.
See also,and.
In your reimplementation of this function, if you want to filter the event out, i.
Warning: If you delete the receiver object in this function, be sure to return true.
Otherwise, Qt will forward the event to the deleted object and the program might crash.
Omitting the name argument causes all object names to be matched.
The search is performed recursively, suggest siti slot italiani apologise options specifies the option FindDirectChildrenOnly.
If there is more than one child matching the search, the most direct ancestor is returned.
If there are several direct ancestors, it is undefined which one will be returned.
In that case, should be used.
Omitting the name argument causes all object names to be matched.
The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.
Returns the children of this object that can be cast to type T and that have names matching the regular expression regExp, or an empty list if there are no such objects.
The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.
Returns the children of this object that can be cast to type T and that have names matching the regular expression re, or an empty list if there are no such objects.
The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.
This function was introduced in Qt 5.
A class is considered to inherit itself.
The filter can either stop the event or forward it to this object.
The event filter filterObj receives events via its function.
The function must return true if the event should be filtered, i.
If multiple event filters are installed on a single object, the filter that was installed last is activated first.
Warning: If you delete the receiver object in your function, be sure to return true.
If you return false, Qt sends the event to the deleted object and the program will crash.
Note that the filtering object must be in the same thread as this object.
If filterObj is in a different thread, this function does nothing.
If either filterObj or this object are moved to a different thread after calling this function, the event filter will not be called until both objects have the same thread affinity again it is not removed.
See also, and.
Warning: This function violates the object-oriented principle of modularity.
However, it might be useful when you need to perform expensive initialization only if something is connected to a signal.
This function was qt disconnect all signals from slot in Qt 5.
Calling this function is equivalent to calling inherits "QWidget"except that it is much faster.
Calling this function qt disconnect all signals from slot equivalent to calling inherits "QWindow"except that it is much faster.
The timer identifier is returned by when a timer event is started.
A meta-object contains information about a class that inheritse.
Every subclass that contains the macro will have a meta-object.
The function also makes use of the meta-object.
If you have no pointer to an actual object instance but still want to access the meta-object of a class, you can use.
The object cannot be moved if it has a parent.
Event processing will continue in the targetThread.
To move an object to the main thread, use to retrieve a pointer to the current application, and then use to retrieve the thread in which the application lives.
Note that all active timers for the object will be reset.
The timers are first stopped in the current thread and restarted with the same interval in the targetThread.
As a result, constantly moving an object between threads can postpone timer events indefinitely.
A event is sent to this object just before the thread affinity is changed.
You can handle this event to perform any special processing.
Note that any new events that are posted to this object will be handled in the targetThread.
Warning: This function is not thread-safe; the current thread must be same as the current thread affinity.
In other words, this function can only "push" an object from the current thread to another thread, it cannot "pull" an object from any please click for source thread to the current thread.
If no such property exists, the returned variant is invalid.
Information about all available properties is provided through the and.
See also,and.
Since both slots and signals can be used as receivers for signals, and the same connections can be made many times, the number of receivers is the same as the number of connections made from this signal.
However, it might be useful when you need to perform expensive initialization only if something is connected to a signal.
The request is ignored if such an event filter has not been installed.
All event filters for this object are automatically removed when this object is destroyed.
It is always safe to remove an event filter, even during event filter activation i.
See also, and.
The pointer is valid only during the execution of the slot that calls this function from this object's thread context.
The pointer returned by this function becomes invalid if the sender is destroyed, or if the slot is disconnected from the sender's signal.
Warning: This function violates the object-oriented principle of modularity.
However, getting access to read more sender might amusing casino classic slots facebook consider useful when many signals are connected to a single slot.
Warning: As mentioned above, the return value of this function is not valid when the slot is called via a from a thread different from this object's thread.
Do not use this function in this type of scenario.
If called outside of a slot activated by a signal, -1 is returned.
For signals with default parameters, this function this web page always return the index with all parameters, regardless of which was used with.
This does not apply when overloading signals with different parameters.
Warning: This function violates the object-oriented principle of modularity.
However, getting access to the signal index might be useful when many signals are connected to a single slot.
Warning: The return value of this function is not valid when the slot is called via a from a thread different from this object's thread.
Do not use this function in this type of scenario.
This function was introduced in Qt 4.
See also, and.
If the property is defined in the class using then true learn more here returned on success and false otherwise.
If the property is not defined usingand therefore not listed qt disconnect all signals from slot the meta-object, it is added as a dynamic property and false is returned.
Information about all available properties is provided through the and.
Dynamic properties can be queried again using and can be removed by setting the property value to an invalid.
Changing the value of a dynamic property causes a to be sent to the object.
See also, and.
Signals are not blocked by default.
A timer event will occur every interval milliseconds until is called.
If interval is 0, then the timer event occurs once every time there are no more window system events to process.
The virtual function is called with the event parameter class when a timer event occurs.
Reimplement this function to get timer events.
If multiple timers are running, the can be used to find out which timer was activated.
The timerType argument allows you to customize the accuracy of the timer.
See for information on the different timer types.
Most platforms support an accuracy of 20 milliseconds; some provide more.
If Qt is unable to deliver the requested number of timer events, it will silently discard some.
The class provides a high-level programming interface with single-shot timers and timer signals instead of events.
There is also a class that is more lightweight than and less clumsy than using timer IDs directly.
See also, and.
The timer event is passed in the event parameter.
See also, and.
If the same sourceText is used in different roles within the same context, an additional identifying string may be passed in disambiguation 0 by default.
See for a detailed description of Qt's translation mechanisms in general, and the section for information on disambiguation.
Warning: This method is reentrant only if all translators are installed before calling this method.
Installing or removing translators while performing translations is not supported.
Doing so will probably result in crashes or other undesirable behavior.
See also, and.
A meta-object contains information about a class that inheritse.
Every class that contains the macro will also have a meta-object.
The function also makes use of the meta-object.
If you have a pointer to an object, you can use to retrieve the meta-object associated with that object.
Related Non-Members typedef QObjectList Synonym for.
Note: This function was provided as a workaround for MSVC 6 which did not support member template functions.
It is advised to use the other form in new code.
If object is 0 then it will also return 0.
The class T must inherit directly or indirectly and be declared with the macro.
A class is considered to inherit itself.
Warning: If T isn't declared with the macro, this function's return value is undefined.
Qt makes only limited use of this feature, in theand modules.
The extra information takes the form of a Name string and a Value literal string.
}; See also,and.
Instances of subclasses of should not be thought of as values that can be copied or assigned, but as unique identities.
This means that when you create your own subclass of director or indirectyou should not give it a copy constructor or an assignment operator.
However, it may not enough to simply omit them from your class, because, if you mistakenly write some code that requires a copy constructor or an assignment operator it's easy to doyour compiler will thoughtfully create it for you.
You must do more.
Most compilers will generate code that uses the copy constructor, so the privacy violation error will be reported, but your C++ compiler is not required to generate code for this statement in a specific way.
It could generate code using neither the copy constructor nor the assignment operator we made private.
In that case, no error would be reported, but your application would probably crash when you called a member function of w.
please click for source macro registers one or several enum types to the meta-object system.
This macro registers one or several to the meta-object system.
It is typically used in a class definition to declare that values of a given enum can be used as flags and combined using the bitwise OR operator.
For example, inthe flag is declared in the following way: class : public {.
The declaration of the flags themselves is performed in the public section of the class itself, using the macro:.
Note: This macro takes care of registering individual flag values with the meta-object system, so it is unnecessary to use in addition to this macro.
This macro tells Qt which interfaces the class implements.
This is used when implementing plugins.
}; See the example for details.
See also, and.
Since normalMethod function is not registered in this way, it cannot be invoked using.
See also, and.
This macro is used for declaring properties in classes that inherit.
Properties behave like class data members, but they have additional features accessible through the.
The type can be any type supported byor it can be a user-defined type.
The other items are optional, but a WRITE function is common.
The attributes default to true except USER, which defaults to false.
This tag is not used by the meta-object system itself.
Currently this is only used by the module.
For a more generic string tag, see See also.
It doesn't matter whether Object is a pointer or not, the macro figures that out by itself.
This function was introduced in Qt 5.
Use this macro to replace the signals keyword in class declarations, when you want to use Qt Signals and Slots with a.
Use this macro to replace the slots keyword in class declarations, when you want to use Qt Signals and Slots with a.
© 2015 The Qt Company Ltd.
Documentation contributions included herein are the copyrights of their respective owners.
The documentation provided herein is licensed under the terms of the as published by the Free Software Foundation.
All other trademarks are property of their respective owners. qt disconnect all signals from slot qt disconnect all signals from slot qt disconnect all signals from slot qt disconnect all signals from slot qt disconnect all signals from slot qt disconnect all signals from slot

Урок 4 (13). GUI и технология signal - slot.



Yassi: Yet Another Signal/Slot Implementation - CodeProject Qt disconnect all signals from slot

Class::Std::Slots - Provide signals and slots for standard classes. - gamerdownload.net Qt disconnect all signals from slot

QObject::disconnect(m_connection); Bonus: no, Qt doesn't support such deep introspection, you can't get list of all connected slots or something another, but in most cases, you don't need this at all. One useful info, that Qt gives you is sender() , pointer to object that sent signal.
Properties; Public Functions; Public Slots; Signals; Static Public Members; Protected. The QObject class is the base class of all Qt objects... All signals to and from the object are automatically disconnected, and any pending posted events ...
Manage connections between VTK events and Qt slots. More... Passing only a vtk object and event, will disconnect all slots matching the vtk object and event.

COMMENTS:


11.05.2020 in 16:19 Vugor:

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18.05.2020 in 15:58 Akinojora:

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19.05.2020 in 19:12 Megal:

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11.05.2020 in 20:44 Tekus:

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19.05.2020 in 11:59 Goltidal:

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12.05.2020 in 10:26 Kagadal:

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19.05.2020 in 12:38 Nejind:

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12.05.2020 in 09:31 Tygolkree:

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15.05.2020 in 14:12 Tojagar:

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13.05.2020 in 15:33 Tausar:

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20.05.2020 in 09:45 Kagaramar:

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14.05.2020 in 18:51 Zulkitaxe:

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12.05.2020 in 23:28 Vokus:

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18.05.2020 in 14:37 Tat:

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20.05.2020 in 11:11 Moogujind:

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17.05.2020 in 02:47 Dolabar:

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Total 23 comments.